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Featured: AceKard R.P.G. Product Review
Featured: AceKard R.P.G. Product Review
Our latest review is of the AceKard R.P.G. flash cart for the DS. It is a Slot 1 cart and amongst its features are Dual Storage with built in NAND Flash and micro SDHC support, Built In ROM Trimming, claims of 100% games compatibility, Auto DLDI Patch for homebrew, cheat support... plus an open source operating system!
You can read our review here. |
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PocketNES 7-23-2008
| Posted By:
Guyfawkes
@ Jul 23 2008, 09:12 AM |
Dwedit has been updating the NES emulator for the GBA over the past few days, here are the changes:Changes since 7-22 08 version: * Fixed critical bug in save system I accidentally introduced Changes since 7-21-08 version: * Bugfixes to vertical scrolling change with screen off Changes since 7-19-08 version: * Bugfixes to save system, preventing save corruption Changes since 3-18-08 version: * New BG scaler * Supports trainers on roms * More accurate MMC3 emulation * Some scrolling fixes * Fully automatic speedhacks * Loads savestates from old versions of PocketNES * No longer chokes when loading corrupted savestates * ASM code to load roms moved to C * Supports illegal instruction LDAX ($nn),Y More information and the downloads can be found on his forum post here.
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Picodrive GP2X v1.51
| Posted By:
Guyfawkes
@ Jul 18 2008, 11:21 AM |
A new version of the port of the Megadrive/Genesis emulator Picodrive to the GP2X has been released. Changes are: * Improved bin_to_cso_mp3 tool, it should no longer complain about missing lame.exe even if it's in working dir. * Fixed a regression from 1.50, which caused slowdowns in Final Fight. * Fixed some regressions from 1.50 related to sprite limit and palette handling (caused graphical glitches in some games). + Added ABC turbo actions to key config. * Some other minor adjustments. You can download this release from the GP2X Archive here.
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ScummVM Wii rev 33083
| Posted By:
Guyfawkes
@ Jul 17 2008, 10:26 AM |
The port of ScummVM to the Wii has received a new update, changes in this version are: * fixed another savegame issue * support for the reset and power button * added a gamecube port You can download the release here.
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SMSPLUS for GC/wii 15/07/2008
SMSPLUS for GC/wii 15/07/2008
| Posted By:
Guyfawkes
@ Jul 17 2008, 10:24 AM |

Also updated is a port of the Sega Master System and Game Gear emulator for the Gamecube and Wii. Changes are:[SMS, GG] - added an option to disable original Sprite Limit emulation (reduce sprite flickering) - added an option to display the hidden parts of the original Game Gear LCD screen - added Laser Ghost in "Light Phaser" game database - fixed a bug which prevented "normal" games displaying correctly after loading a 3D game [NGC/Wii] - added automatic alphabetical filesorting (Marty Disibio) - fixed Wii/Gamecube RESET button handler (softreset) - added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen) - added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals - keys mapping are now saved in config file - when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2 - "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad - fixed "stretch" mode being canceled after loading a new game - fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms) You can find out more and download the emulator via TehSkeen, I have mirrored the release here as you need to register there to download.[size="1"][/size]
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GnuboyGX Wii 15/07/2008
| Posted By:
Guyfawkes
@ Jul 17 2008, 10:21 AM |
A new version of the port of the Gameboy/Gameboy Color emulator Gnuboy has been released for the Wii. Changes are:. added Wii mode support . added wiimote/nunchuk/classic controller support (WII version) . added libfat support . added automatic SRAM & FreezeState option . added 50hz (576i) TV mode support (autodetected) . added Progressive (480p) TV mode support (autodetected) . added various display aspect ratio support (ORIGINAL, SCALED, STRECTH) You can find out more and download this release from TehSkeen, I have provided a mirror as registration is required there to download.
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MPlayerWii v0.3
| Posted By:
Guyfawkes
@ Jul 17 2008, 10:17 AM |
A new version of the port of the media player MPlayer to the Wii has been released. Changes are: * added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files) * added volume controls (Up/Down buttons on the wiimote) * added wiimote buttons repeat during playback * added preliminary test network streaming (shoutcast and mms) * longer filename display in the file selection screen * fix for widescreen aspect ratio (uses the Wii display settings) * more audio playback fixes You can download the release here.
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Another video showing FinalBurnAlpha in action on Pandora
Another video showing FinalBurnAlpha in action on Pandora
| Posted By:
Guyfawkes
@ Jul 16 2008, 11:18 AM |
Craig uploaded another video showing some more of the Arcade emulator FinalBurnAlpha in action. This time a few games are shown including Cadillacs and Dinosaurs, Street Fighter Alpha 3 and Ghouls and Ghosts. Craig mentions the following along with the video:The chosen games are running in their true wide screen modes and with no filter. CPU is at 500Mhz and the FPS is between 100-150. The emulator is not optimised for the Pandora and does not use any hardware acceleration yet, even the 2x resolution is done in software. Check out the video on the official Pandora blog at http://www.openpandora.org/blog.php.
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New Pandora video showing FinalBurnAlpha in action
New Pandora video showing FinalBurnAlpha in action
| Posted By:
Guyfawkes
@ Jul 15 2008, 09:55 AM |
A new video of the Pandora showing FinalBurnAlpha running the arcade game DoDonPachi has been uploaded to Youtube by Craig. According to Zodttd where I got the news from, he says the performance is amazing, running nearly twice as fast as the normal framerate when allowed to go as fast as it can. Even better, this is at 500MHz. You can watch the video via Youtube here, thanks to Zodttd for the news.
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Wii emulation soon
| Posted By:
Guyfawkes
@ Jul 14 2008, 01:42 PM |
The currently unreleased build of the Gamecube emulator Dolphin now includes basic support for emulating the Wii. According to the announcement it currently plays a couple of intro movies and starts zelda, the wiimote is not yet emulated. A release of the emulator binaries is expected shortly or if you are impatient you can download the source code and build your own. You can read the announcement in full via EmuTalk here and there's some screen grabs of the emulator in action here.
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NeonDS v0.2.1
| Posted By:
Guyfawkes
@ Jul 14 2008, 11:04 AM |
A new version of the DS emulator NeonDS has been released. Changes are:- Rendering problem on ATI card is fixed. If you are using ATI cards, select "ATI" in the settings dialog "rendering method" option. - When limit60fps options is enabled, the emulator will auto skip frames in order to have smooth gaming on slow computers. Visit the homepage at http://www.neonds.com/en for the downloads.
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NEO Summer Coding Contest 2008 starts today
NEO Summer Coding Contest 2008 starts today
| Posted By:
Guyfawkes
@ Jul 14 2008, 10:43 AM |
Neoflash have started their Summer coding contest for the DS and PSP platform. The categories are split into four; DS games and applications and PSP games and applications, emphasis is on entries making use of their respective motion controllers which are available to buy now. The prizes for each of the four categories are:1st place : US$300 cash , OR choose anyone item from the final NEO product prize list. 2nd place : US$200 cash , OR choose anyone item from the final NEO product prize list. 3rd place: US$100 cash , OR choose anyone item from the final NEO product prize list. 4th to 10th : can choose anyone item from the final NEO product prize list. Quite an impressive prize list! And if you cant code then no worry, as there will be additional prizes for people that review the entries. The closing date is August 20th 2008, full details can be found on the Neoflash forum here.
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Dosbox v0.72-4 GP2X
| Posted By:
Guyfawkes
@ Jul 13 2008, 09:06 PM |
A new version of the DOS emulator ported to the GP2X has been released. It features touchscreen, zoom, osd, and fullscreens options, High compatability with games and includes ARM dynarec. Grab it from the GP2X Archive here.
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GP2X release round up 13/7/08
GP2X release round up 13/7/08

DS release round up 13/7/08
DS release round up 13/7/08

Wii release round up 13/7/08
Wii release round up 13/7/08

TTDS/DSTT firmware v1.14
| Posted By:
Guyfawkes
@ Jul 9 2008, 10:17 AM |
A new version of the firmware for TTDS and DSTT owners has been released. Changes are:* fixed the error of saving for 2436 rom (Note: Must be deleting the save file which creating by the old kernel os menu before using the newest kernel os menu v1.14) * upgrade information library, up to 2437 You can download the release from the homepage here or the mirror just below as the homepage is running very slow.
Attached File(s)
eng.zip ( 1.2MB )
Number of downloads: 792
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Picodrive GP2X v1.50
| Posted By:
Guyfawkes
@ Jul 8 2008, 09:10 AM |

Notaz released a new version of the GP2X port of the Genesis emulator Picodrive. Theres quite a list of changes: * Added some basic support for Sega Pico, a MegaDrive-based toy. * Added proper support for cue/bin images, including cdda playback. .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies). * Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3. * Greatly improved Sega CD load times. * Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea. * YM2612 state was not 100% saved, this should be better now. * Improved renderer performance for shadow/hilight mode. * Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only sound rate is set to 44kHz. * Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better. * Added better idle loop detection, based on Lordus' idea again. * "accurate timing" option removed, as disabling it no longer improves performance. * "accurate sprites" was removed too, the new sprite code can properly handle sprite priorities in all cases. * Timers adjusted again. * Improved .smd detection code. * ARM: fixed a bug in DrZ80 core, which could cause problems in some rare cases. * ARM: fixed a problem of occasional clicks on MP3 music start. * Minor general optimizations and menu improvements. * Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load. * Fixed a crash of games using eeprom (introduced in 1.40b). You can download this release via the GP32x forum here.
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TTDS/DSTT firmware v1.13
| Posted By:
Guyfawkes
@ Jul 4 2008, 08:27 AM |
New firmware for the DSTT which is also compatible with the Neoflash TTDS has been released. Changes are:* support 64 Mbit (8Mbyte) sav file, support 2385 wifi download songs. Download songs need a valid ID and KEY which in the sav file. (Note: Each original has a unique ID and the corresponding KEY, each ID up to download 100 songs, more than 100 wifi will be blocked.) * upgrade information library, up to 2400 You can download the release from the homepage here.
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iDeaS 1.0.2.5 & DirectSound PlugIn for Windows
iDeaS 1.0.2.5 & DirectSound PlugIn for Windows
| Posted By:
Guyfawkes
@ Jul 4 2008, 08:22 AM |
A new version of the DS emulator and its sound plugin have been updated. Changes are:iDeaS 1.0.2.5 * Fixed a bug in texture Management. * Fixed a bug in BindTexture with Translucent Polygons. * Fixed a bug in VRAM Control Registers. * Fixed a bug in DMA with FIFO. * Fixed a bug in pixel rendering in Mode 3,4,5. * Added Palette Viewer.
DirectSound Plugin 1.0.1.1 * Fixed a bug in resampling Options. * Fixed a bug in SOUNDxPNT registers. * Added Capture capabilities. Visit the homepage at http://www.ideasemu.org/ for the downloads.
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CycloDS Evolution Firmware v1.41
CycloDS Evolution Firmware v1.41
| Posted By:
Guyfawkes
@ Jul 2 2008, 11:38 AM |
The firmware for the CycloDS Evolution has been updated with a new release. Changes are: * Fixed "My Pokemon Ranch" Wii connectivity * Optimised and fixed cheat code engine * Increased the number of allowed fragments, which should reduce the "filesystem too fragmented" error * Game compatibility fixes (2385 + ingame menu for some games) * Added some advanced options to the XML configuration * Miscellaneous other improvements You can download the release from the homepage here. You can read our CycloDS Evolution review here.
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